using UnityEngine;

public class Eyes : MonoBehaviour
{
	[SerializeField]
	private EyeController left;

	[SerializeField]
	private EyeController right;

	private float defaultLidTop;

	private float defaultLidBottom;

	private float shockTimer;

	public void ManualStart()
	{
	}

	public void ManualFixedUpdate(float deltaTime, Vector3 target)
	{
	}

	public void ManualUpdate(float deltaTime)
	{
	}

	public void SetIrisScale(float scale)
	{
	}

	public void Shock(float lidTop, float lidBottom, float duration)
	{
	}

	public void Die()
	{
	}
}
